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SWEVEN

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Devlog

  • V1.2 Update
    October 24, 2024 by Giant Axe Games
    Releasing v1.2: Map v0.1 feature: find the map to help navigate through the level, Re-balanced the enemies: removed werewolf to be used in future levels, future versions will get more levels to spread... Continue reading
  • V1.1 Update
    October 08, 2024 by Giant Axe Games#update
    Now that the game jam is over and I collected the feedback from everyone: Releasing v1.1: Added version number in main menu Sped up fade in and out to improve transitions Codes now get auto-filled in... Continue reading
  • Visual Style Approach
    September 29, 2024 by Giant Axe Games#Gameboy, #Shader, #Scene
    Hey there, this post is a tutorial on how I set up my scene to render like a gameboy in Unity. The entire game visuals are black and white, which then get mapped to a colour palette through a shader j... Continue reading
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